head to head
Cadence of Hyrule asks more than Tetris Effect, and the gap is optimization.

Execution · Practiced Mastery
Zelda-flavored rhythm roguelike spinoff of Crypt of the NecroDancer.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
Cadence of Hyrule leans Execution (Practiced Mastery); Tetris Effect leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cadence of Hyrule
Beat-timed combat with Zelda toolkit demands clean inputs.
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cadence of Hyrule
Enemies follow rhythmic scripted patterns.
Tetris Effect
Solo experience with no opponent to model
Cadence of Hyrule leans a little harder on variance, though the gap is small.
Cadence of Hyrule
Procedural overworld layout shifts each save.
Tetris Effect
Randomised bag is bounded and quickly mappable
Cadence of Hyrule leans clearly harder on optimization.
Cadence of Hyrule
Item routes and combat patterns reward planning.
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.