head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A narrative horror-investigation game where uncovering the mystery outweighs any mechanical challenge.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.
Call of Cthulhu leans Optimization (Light / Casual); LEGO The Hobbit leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
light stealth timing, mostly minor
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
no opponents, narrative investigation
LEGO The Hobbit
Orcs are scripted props, never adaptive
Call of Cthulhu leans a little harder on variance, though the gap is small.
Call of Cthulhu
skill checks add randomness
LEGO The Hobbit
Fixed collectible placements, unknown only at first
LEGO The Hobbit leans a little harder on optimization, though the gap is small.
Call of Cthulhu
stat allocation lightly solvable
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.