head to head
Grand Theft Auto: San Andreas asks more than LEGO The Hobbit, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); LEGO The Hobbit leans Optimization (Practiced Mastery).
Grand Theft Auto: San Andreas leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
LEGO The Hobbit
Orcs are scripted props, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.