head to head
Red Dead Redemption 2 asks more than LEGO The Hobbit, and the gap is execution.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
LEGO The Hobbit leans Optimization (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Red Dead Redemption 2 leans clearly harder on execution.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.