head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A narrative horror-investigation game where uncovering the mystery outweighs any mechanical challenge.

Optimization · Systems & Chaos
A dark psychological narrative game about twin sisters, a drowned body, and wartime Italy, told through photography.
Call of Cthulhu leans Optimization (Light / Casual); Martha Is Dead leans Optimization (Systems & Chaos).
Call of Cthulhu leans a little harder on execution, though the gap is small.
Call of Cthulhu
light stealth timing, mostly minor
Martha Is Dead
Walking and photography mechanics demand nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
no opponents, narrative investigation
Martha Is Dead
No opponents; the story unfolds regardless of play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
skill checks add randomness
Martha Is Dead
Narrative twists are the only meaningful unknowns
Martha Is Dead leans a little harder on optimization, though the gap is small.
Call of Cthulhu
stat allocation lightly solvable
Martha Is Dead
Darkroom photography and choices are light, learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.