head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
WWII gunfight execution with light multiplayer prediction.

Execution · Competitive PvP
Flying execution and positional prediction in role-based fantasy sport matches.
Call of Duty 3 leans Execution (Pure Mechanics); Harry Potter: Quidditch Champions leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty 3
Aimbot trivialises both campaign and multiplayer gunfights
Harry Potter: Quidditch Champions
Flying lines, dodges and shot timing decide possessions
Harry Potter: Quidditch Champions leans a little harder on reads, though the gap is small.
Call of Duty 3
Multiplayer adds modest human positional prediction
Harry Potter: Quidditch Champions
PvP matches reward predicting opposing chasers and keepers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty 3
Scripted setpieces and spawn flow add minor unknowns
Harry Potter: Quidditch Champions
Snitch spawns and scrambles add light randomness
Harry Potter: Quidditch Champions leans a little harder on optimization, though the gap is small.
Call of Duty 3
Map knowledge and weapon choice reward light study
Harry Potter: Quidditch Champions
Role mastery and position play are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.