head to head
Call of Duty 3 asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
WWII gunfight execution with light multiplayer prediction.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Call of Duty 3 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Call of Duty 3
Aimbot trivialises both campaign and multiplayer gunfights
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Call of Duty 3 leans clearly harder on reads.
Call of Duty 3
Multiplayer adds modest human positional prediction
Super Mario World
Scripted Koopas adapt to nothing
Call of Duty 3 leans a little harder on variance, though the gap is small.
Call of Duty 3
Scripted setpieces and spawn flow add minor unknowns
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Call of Duty 3
Map knowledge and weapon choice reward light study
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.