head to head
Neither is simply harder - they are hard in different places. Call of Duty 3 demands more reads; Super Mario Odyssey demands more execution.

Execution · Pure Mechanics
WWII gunfight execution with light multiplayer prediction.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Call of Duty 3 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Call of Duty 3
Aimbot trivialises both campaign and multiplayer gunfights
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Call of Duty 3 leans clearly harder on reads.
Call of Duty 3
Multiplayer adds modest human positional prediction
Super Mario Odyssey
No adaptive opponents whatsoever.
Call of Duty 3 leans a little harder on variance, though the gap is small.
Call of Duty 3
Scripted setpieces and spawn flow add minor unknowns
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Call of Duty 3
Map knowledge and weapon choice reward light study
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.