head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A near-future Call of Duty with squad-focused multiplayer and the Extinction mode.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.
Call of Duty: Ghosts leans Execution (Practiced Mastery); Tecmo Super NBA Basketball leans Execution (Practiced Mastery).
Call of Duty: Ghosts leans a little harder on execution, though the gap is small.
Call of Duty: Ghosts
Fast time-to-kill rewards first-shot aim
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Ghosts
Outguessing human routes and peeks matters
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Tecmo Super NBA Basketball leans a little harder on variance, though the gap is small.
Call of Duty: Ghosts
Spawns and lobby matchups add noise
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Ghosts
Loadout and map knowledge are solvable layers
Tecmo Super NBA Basketball
Play calling and roster management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.