head to head
Call of Duty: Infinite Warfare asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
A space-faring Call of Duty mixing jetpack multiplayer with a starfighter campaign.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Call of Duty: Infinite Warfare leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Infinite Warfare
Wall-running and thrust jumps demand mechanical skill
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Call of Duty: Infinite Warfare leans clearly harder on reads.
Call of Duty: Infinite Warfare
Human opponents reward movement prediction
DOOM (2016)
Demons scripted attack patterns.
Call of Duty: Infinite Warfare leans clearly harder on variance.
Call of Duty: Infinite Warfare
Spawn logic and lobby variance add noise
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Infinite Warfare
Rig choice and movement routes are solvable
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.