head to head
Call of Duty: Infinite Warfare asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A space-faring Call of Duty mixing jetpack multiplayer with a starfighter campaign.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Call of Duty: Infinite Warfare leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Infinite Warfare
Wall-running and thrust jumps demand mechanical skill
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Call of Duty: Infinite Warfare leans clearly harder on reads.
Call of Duty: Infinite Warfare
Human opponents reward movement prediction
Super Mario Odyssey
No adaptive opponents whatsoever.
Call of Duty: Infinite Warfare leans clearly harder on variance.
Call of Duty: Infinite Warfare
Spawn logic and lobby variance add noise
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Infinite Warfare
Rig choice and movement routes are solvable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.