head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Mobile shooter execution with human prediction, plus loot variance in battle royale.

Execution · Competitive PvP
Timing-based reversal duels with human mind-games layered on wrestling systems.
Call of Duty: Mobile leans Execution (Competitive PvP); WWE '13 leans Execution (Competitive PvP).
Call of Duty: Mobile leans a little harder on execution, though the gap is small.
Call of Duty: Mobile
Touch or controller aim and movement decide gunfights
WWE '13
Reversal windows and move timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Human lobbies adapt rotations and peeks each match
WWE '13
Human opponents vary timing to bait reversals
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Battle royale drops and loot add run-to-run randomness
WWE '13
Kick-out rolls and momentum swings add scripted chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Loadout meta and map spawn knowledge reward study
WWE '13
Knowing move-sets and match-type systems pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.