head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A fast-paced military shooter where twitch aim against other players is the core test.

Execution · Pure Mechanics
High-speed arena shooter with twitch duels and warfare-scale vehicle modes.
Call of Duty: Modern Warfare 3 leans Execution (Pure Mechanics); Unreal Tournament III leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Modern Warfare 3
aim and reflexes decide most engagements
Unreal Tournament III
Hitscan precision, dodge timing, and vehicle handling rule fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Modern Warfare 3
predicting human opponent positioning and habits
Unreal Tournament III
Human opponents vary routes and dueling habits
Call of Duty: Modern Warfare 3 leans a little harder on variance, though the gap is small.
Call of Duty: Modern Warfare 3
spawn placement and loadout drops vary
Unreal Tournament III
Open arenas with fully visible pickups and players
Unreal Tournament III leans a little harder on optimization, though the gap is small.
Call of Duty: Modern Warfare 3
loadout tuning and map knowledge help
Unreal Tournament III
Weapon spawns and power-up timing reward map study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.