head to head
Call of Duty: World at WarvsHalo: Reach
Call of Duty: World at War leans Execution (Practiced Mastery); Halo: Reach leans Execution (Practiced Mastery).
Call of Duty: World at WarHalo: Reach
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 4
Halo: Reach leans harder on reads: Multiplayer rewards predicting human movement
Variance3 vs 2
Call of Duty: World at War leans harder on variance: Random lobbies, spawns, and zombie waves
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

