head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Practiced Mastery
Prequel chronicling Noble Team's doomed defence, with armour abilities reshaping multiplayer.
Call of Duty: World at War leans Execution (Practiced Mastery); Halo: Reach leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
Halo: Reach
DMR precision and armour-ability timing
Halo: Reach leans a little harder on reads, though the gap is small.
Call of Duty: World at War
Human opponents reward positioning prediction
Halo: Reach
Multiplayer rewards predicting human movement
Call of Duty: World at War leans a little harder on variance, though the gap is small.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
Halo: Reach
Loadouts and spawns add small swings
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Perk loadouts and map control are learnable
Halo: Reach
Ability matchups and map knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.