head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Practiced Mastery
A team arcade racer with no finish line, scoring takedowns and objectives in a rolling stampede.
Call of Duty: World at War leans Execution (Practiced Mastery); Onrush leans Execution (Practiced Mastery).
Call of Duty: World at War leans a little harder on execution, though the gap is small.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
Onrush
Boost management and aerial takedowns need car control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Human opponents reward positioning prediction
Onrush
Team-based human opponents in stampede modes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
Onrush
Chaotic pack collisions and fodder spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Perk loadouts and map control are learnable
Onrush
Class roles and rush timing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.