head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A back-to-basics WWII Call of Duty centered on grounded multiplayer gunfights.

Execution · Pure Mechanics
Heavy first-person gunplay testing aim, with positional prediction in multiplayer.
Call of Duty: WWII leans Execution (Practiced Mastery); Killzone 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: WWII
Boots-on-ground gunskill decides most fights
Killzone 3
Weighty gunplay still demands aim and recoil control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: WWII
Predicting enemy pushes on lanes matters
Killzone 3
Multiplayer opponents flank and bait; campaign AI is scripted
Call of Duty: WWII leans a little harder on variance, though the gap is small.
Call of Duty: WWII
Spawns and loot crates inject randomness
Killzone 3
Spawns and spread inject limited randomness
Call of Duty: WWII leans a little harder on optimization, though the gap is small.
Call of Duty: WWII
Division builds and map lanes are learnable
Killzone 3
Map control, loadouts and class roles structure multiplayer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.