head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The original 2003 WWII shooter built around cinematic squad set pieces.

Execution · Pure Mechanics
Heavy first-person gunplay testing aim, with positional prediction in multiplayer.
Call of Duty leans Execution (Practiced Mastery); Killzone 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Aim and reaction carry the scripted firefights
Killzone 3
Weighty gunplay still demands aim and recoil control
Killzone 3 leans a little harder on reads, though the gap is small.
Call of Duty
Light multiplayer prediction; campaign AI is scripted
Killzone 3
Multiplayer opponents flank and bait; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Some spawn and hit unpredictability
Killzone 3
Spawns and spread inject limited randomness
Call of Duty leans a little harder on optimization, though the gap is small.
Call of Duty
Memorising set pieces and weapon positions
Killzone 3
Map control, loadouts and class roles structure multiplayer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.