head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Grand Arena
Crossover fighting game where groove systems and footsies meet deep execution demands.

Execution · Grand Arena
A high-execution fighter where one-frame links and opponent modelling separate competitors.
Capcom vs. SNK 2: Mark of the Millennium 2001 leans Execution (Grand Arena); Street Fighter IV leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Strict links, roll cancels, groove mechanics
Street Fighter IV
One-frame links and FADC combos demand extreme motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Footsies and conditioning against adapting humans
Street Fighter IV
Reading opponent habits, wake-up patterns, and adaptations is the meta
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Almost no randomness in matches
Street Fighter IV
Virtually no RNG; every outcome is skill-driven
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Capcom vs. SNK 2: Mark of the Millennium 2001
Groove selection, team order, matchup theory
Street Fighter IV
Frame data, punish windows, and matchup charts are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.