head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based superhero tactics game about optimizing team synergies and positioning.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.
Capes leans Optimization (Pure Optimization); Europa Universalis IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Capes
Turn-based, no manual aim or reflex
Europa Universalis IV
pausable, no twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Capes
Enemy AI is scripted, limited adaptive prediction
Europa Universalis IV
AI mostly scripted, some MP
Europa Universalis IV leans a little harder on variance, though the gap is small.
Capes
Few random elements; outcomes are mostly deterministic
Europa Universalis IV
events, mission paths
Europa Universalis IV leans a little harder on optimization, though the gap is small.
Capes
Ability synergies, positioning, and team composition are the core
Europa Universalis IV
idea groups, economy, mana spending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.