head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Quarter-munching brawler reflexes against fully scripted enemy waves.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.
Captain America and the Avengers leans Execution (Pure Mechanics); Gravity Rush Remastered leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Crowd management and boss dodging need arcade reflexes
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Enemies attack in fixed scripted waves
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Nothing meaningful is random
Gravity Rush Remastered
minor enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain America and the Avengers
Memorising spawns and boss patterns stretches each credit
Gravity Rush Remastered
upgrade tree and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.