head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Charming diorama puzzler about routing a jumpless Toad to each star.

Optimization · Pure Optimization
Mobile physics puzzler about slicing ropes to feed candy to a little monster.
Captain Toad: Treasure Tracker leans Optimization (Pure Optimization); Cut the Rope leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Gentle navigation, no jumping, light timing
Cut the Rope
timing cuts as physics swing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
No adaptive opposition anywhere
Cut the Rope
no adaptive opponent
Captain Toad: Treasure Tracker leans a little harder on variance, though the gap is small.
Captain Toad: Treasure Tracker
Everything is visible and fixed
Cut the Rope
every level is fully deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Captain Toad: Treasure Tracker
Rotating dioramas to solve fixed route puzzles
Cut the Rope
each level is a solvable physics puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.