head to head
Carmageddon: Max DamagevsDriver 2: Back on the Streets
Carmageddon: Max Damage leans Execution (Practiced Mastery); Driver 2: Back on the Streets leans Execution (Practiced Mastery).
Carmageddon: Max DamageDriver 2: Back on the Streets
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Carmageddon: Max Damage leans harder on reads: AI rivals follow routines, not your mind
Variance3 vs 2
Carmageddon: Max Damage leans harder on variance: Physics chaos and pickup spawns scramble outcomes
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

