head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Reverse-horror metroidvania where you play the escaped flesh monster.

Optimization · Practiced Mastery
Isometric co-op action puzzler that mixes twin-stick combat with tomb puzzles.
Carrion leans Optimization (Practiced Mastery); Lara Croft and the Guardian of Light leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Fluid tentacle movement and snatch timing
Lara Croft and the Guardian of Light
Twin-stick aiming and timed platforming under fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Guards follow simple fixed behaviours
Lara Croft and the Guardian of Light
Enemies spawn in fixed scripted waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Layouts and encounters are fixed
Lara Croft and the Guardian of Light
Levels deterministic once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Carrion
Route memory and biomass upgrade puzzles
Lara Croft and the Guardian of Light
Puzzle solutions, relic loadouts, and score routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.