head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A brawler that tests combo execution and crowd management across linear gauntlets, with a light optimisation layer from its RPG progression.

Execution · Practiced Mastery
A soccer game testing on-ball execution and tactical opponent prediction.
Castle Crashers leans Execution (Practiced Mastery); ESPN MLS ExtraTime 2002 leans Execution (Practiced Mastery).
ESPN MLS ExtraTime 2002 leans a little harder on execution, though the gap is small.
Castle Crashers
Combo execution and crowd-control timing are the performance ceiling
ESPN MLS ExtraTime 2002
Passing, shooting and dribbling timing carry play
ESPN MLS ExtraTime 2002 leans a little harder on reads, though the gap is small.
Castle Crashers
PvP arenas add light human-opponent reads
ESPN MLS ExtraTime 2002
Predicting human opponents' positioning and passes matters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers
Enemy spawns follow scripted patterns with minimal randomness
ESPN MLS ExtraTime 2002
Minor deflection and bounce randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Crashers
Levelling investment, magic loadout, and pet choice are optimisable
ESPN MLS ExtraTime 2002
Formations, set pieces and tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.