head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Planning stealthy escapes through randomised castle layouts with primitive controls.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.
Castle Wolfenstein leans Optimization (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Clunky aiming and movement demand care, not twitch
Muck
Kiting bosses and dodging demands basic action skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Guards react by simple rules, never modelling you
Muck
Enemies swarm on simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Randomised castle layouts and chest contents reshape each escape
Muck
Seeds, chest rolls and item drops shape every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Stealth routes, uniforms and ammo economy are plannable
Muck
Power-stacking economy and day-loop routing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.