head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Planning stealthy escapes through randomised castle layouts with primitive controls.

Optimization · Pure Optimization
Dystopian border-checkpoint sim where stamping passports fast enough feeds your family.
Castle Wolfenstein leans Optimization (Systems & Chaos); Papers, Please leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Clunky aiming and movement demand care, not twitch
Papers, Please
Document-checking speed directly pays the rent
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castle Wolfenstein
Guards react by simple rules, never modelling you
Papers, Please
Entrants are generated, not adaptive opponents
Castle Wolfenstein leans a little harder on variance, though the gap is small.
Castle Wolfenstein
Randomised castle layouts and chest contents reshape each escape
Papers, Please
Random entrant documents and scripted-event surprises
Papers, Please leans a little harder on optimization, though the gap is small.
Castle Wolfenstein
Stealth routes, uniforms and ammo economy are plannable
Papers, Please
Internalizing rulebooks and inspection workflow efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.