head to head
Castlevania: Aria of SorrowvsDishonored
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Dishonored leans Optimization (Practiced Mastery).
Castlevania: Aria of SorrowDishonored
Axis by axis
Execution4 vs 5
Dishonored leans harder on execution: Blink timing and combat inputs matter.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Castlevania: Aria of Sorrow leans harder on variance: Soul drops are heavily random
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

