head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A GBA metroidvania built around collecting enemy souls.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Castlevania: Aria of Sorrow leans a little harder on execution, though the gap is small.
Castlevania: Aria of Sorrow
Modest action timing
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Castlevania: Aria of Sorrow leans a little harder on reads, though the gap is small.
Castlevania: Aria of Sorrow
Scripted enemies
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Castlevania: Aria of Sorrow leans a little harder on variance, though the gap is small.
Castlevania: Aria of Sorrow
Soul drops are heavily random
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Aria of Sorrow
Soul build crafting dominates
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.