head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A GBA metroidvania built around collecting enemy souls.

Optimization · Practiced Mastery
A card-driven retelling where Sora battles through Castle Oblivion using real-time deck combat.
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Kingdom Hearts: Chain of Memories leans Optimization (Practiced Mastery).
Kingdom Hearts: Chain of Memories leans a little harder on execution, though the gap is small.
Castlevania: Aria of Sorrow
Modest action timing
Kingdom Hearts: Chain of Memories
Real-time card play needs quick hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Aria of Sorrow
Scripted enemies
Kingdom Hearts: Chain of Memories
Boss decks are fixed, not adaptive
Kingdom Hearts: Chain of Memories leans a little harder on variance, though the gap is small.
Castlevania: Aria of Sorrow
Soul drops are heavily random
Kingdom Hearts: Chain of Memories
Card draws and sleights add draw luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Aria of Sorrow
Soul build crafting dominates
Kingdom Hearts: Chain of Memories
Deck construction largely decides every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.