head to head
Castlevania: Aria of SorrowvsKingdom Hearts: Chain of Memories
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Kingdom Hearts: Chain of Memories leans Optimization (Practiced Mastery).
Castlevania: Aria of SorrowKingdom Hearts: Chain of Memories
Axis by axis
Execution4 vs 5
Kingdom Hearts: Chain of Memories leans harder on execution: Real-time card play needs quick hands
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Kingdom Hearts: Chain of Memories leans harder on variance: Card draws and sleights add draw luck
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

