head to head
Castlevania: Aria of SorrowvsPaper Mario: The Thousand-Year Door
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Castlevania: Aria of SorrowPaper Mario: The Thousand-Year Door
Axis by axis
Execution4 vs 3
Castlevania: Aria of Sorrow leans harder on execution: Modest action timing
Reads1 vs 2
Paper Mario: The Thousand-Year Door leans harder on reads: Scripted enemy AI
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

