head to head
Castlevania: Aria of SorrowvsThe Elder Scrolls IV: Oblivion
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Castlevania: Aria of SorrowThe Elder Scrolls IV: Oblivion
Axis by axis
Execution4 vs 3
Castlevania: Aria of Sorrow leans harder on execution: Modest action timing
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Castlevania: Aria of Sorrow leans harder on variance: Soul drops are heavily random
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

