head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A speedy GBA metroidvania that doubles its castle into two mirrored layouts to untangle.

Optimization · Pure Optimization
A polished co-op puzzle-platformer of physics contraptions and hero-ability combos.
Castlevania: Harmony of Dissonance leans Optimization (Pure Optimization); Trine 4: The Nightmare Prince leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Fast dashes make combat forgiving.
Trine 4: The Nightmare Prince
Platforming and physics manipulation need steady hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Scripted enemies and bosses.
Trine 4: The Nightmare Prince
Scripted bosses and puzzles, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Minor relic and drop luck.
Trine 4: The Nightmare Prince
Deterministic levels with no hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Harmony of Dissonance
Twin-castle navigation and spellbook combos carry it.
Trine 4: The Nightmare Prince
Combining three heroes' tools solves every puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.