head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A polished co-op puzzle-platformer of physics contraptions and hero-ability combos.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Trine 4: The Nightmare Prince leans Optimization (Pure Optimization).
Trine 4: The Nightmare Prince leans a little harder on execution, though the gap is small.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Trine 4: The Nightmare Prince
Platforming and physics manipulation need steady hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Trine 4: The Nightmare Prince
Scripted bosses and puzzles, nothing adapts
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Trine 4: The Nightmare Prince
Deterministic levels with no hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Trine 4: The Nightmare Prince
Combining three heroes' tools solves every puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.