head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An infamously cryptic NES adventure where lying villagers obscure how to break Dracula's curse.

Optimization · Pure Optimization
Diablo-styled survivors-like with classic CRT dungeon aesthetics.
Castlevania II: Simon's Quest leans Optimization (Pure Optimization); Halls of Torment leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania II: Simon's Quest
Modest whip combat; day-night enemies.
Halls of Torment
Auto-attacking with positional dodging, low skill ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania II: Simon's Quest
No adaptive opposition.
Halls of Torment
Scripted enemy waves.
Halls of Torment leans a little harder on variance, though the gap is small.
Castlevania II: Simon's Quest
Deliberately false villager clues hide the real path.
Halls of Torment
Drops and trait rolls shape builds.
Halls of Torment leans a little harder on optimization, though the gap is small.
Castlevania II: Simon's Quest
Once decoded, it is pure item-and-route knowledge.
Halls of Torment
Stat stacking and trait synergies reward solving.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.