Halls of Torment cover art

Halls of Torment

Diablo-styled survivors-like with classic CRT dungeon aesthetics.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION4 /10READS0 /10VARIANCE5 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    4/10

    Auto-attacking with positional dodging, low skill ceiling.

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Scripted enemy waves.

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Drops and trait rolls shape builds.

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Stat stacking and trait synergies reward solving.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

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Game details

Released
2024
Developer
Chasing Carrots
Platforms
Series X|S, Linux, Android, PC, iOS, PS5
Modes
Single player
IGDB critics
90/100
IGDB users
89/100
Role-playing (RPG)IndieAction