head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Diablo-styled survivors-like with classic CRT dungeon aesthetics.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Halls of Torment leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Halls of Torment leans a little harder on execution, though the gap is small.
Halls of Torment
Auto-attacking with positional dodging, low skill ceiling.
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halls of Torment
Scripted enemy waves.
Torchlight II
Enemies are scripted swarms, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halls of Torment
Drops and trait rolls shape builds.
Torchlight II
Loot rolls and random maps drive the chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halls of Torment
Stat stacking and trait synergies reward solving.
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.