head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Cinematic combo-action reboot of Castlevania in the God of War mold.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Castlevania: Lords of Shadow leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Combo timing, dodges, and QTE precision
God of War Ragnarok
Parry timing and combo execution in combat
God of War Ragnarok leans a little harder on reads, though the gap is small.
Castlevania: Lords of Shadow
Bosses and titans are fully scripted
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Deterministic encounters
God of War Ragnarok
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Lords of Shadow
Combo unlocks and learning fixed movesets
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.