head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.

Execution · Practiced Mastery
A linear stealth platformer testing patience with intended climbing routes.
Cat Quest leans Execution (Practiced Mastery); The Lord of the Rings: Gollum leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dodge-roll combat is deliberately forgiving
The Lord of the Rings: Gollum
Climbing and stealth timing are loose and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Monsters telegraph attacks from fixed scripts
The Lord of the Rings: Gollum
Orc patrols loop fixed routes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dungeon contents are fixed once found
The Lord of the Rings: Gollum
Levels are static once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Gear and level routing is light and quickly mastered
The Lord of the Rings: Gollum
Stealth paths have clear intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.