head to head
Grand Theft Auto V asks more than The Lord of the Rings: Gollum, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
A linear stealth platformer testing patience with intended climbing routes.
Grand Theft Auto V leans Execution (Practiced Mastery); The Lord of the Rings: Gollum leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
The Lord of the Rings: Gollum
Climbing and stealth timing are loose and forgiving
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
The Lord of the Rings: Gollum
Orc patrols loop fixed routes
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
The Lord of the Rings: Gollum
Levels are static once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Heists, money loops, builds learnable.
The Lord of the Rings: Gollum
Stealth paths have clear intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.