head to head
Cats and Seek: Kyoto asks more than Firewatch, and the gap is variance.

Variance · Light / Casual
A relaxing hidden-object game finding cats across Kyoto scenes.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.
Cats and Seek: Kyoto leans Variance (Light / Casual); Firewatch leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Clicking hidden cats requires no twitch skill
Firewatch
Walking and radio dialogue only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Solo hidden-object game with no opponent
Firewatch
No adaptive opposition.
Cats and Seek: Kyoto leans clearly harder on variance.
Cats and Seek: Kyoto
Cat locations are hidden until spotted
Firewatch
Minor environmental discoveries.
Cats and Seek: Kyoto leans a little harder on optimization, though the gap is small.
Cats and Seek: Kyoto
Systematic scanning speeds finding them all
Firewatch
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.