head to head
Cats and Seek: KyotovsDetroit: Become Human
Cats and Seek: Kyoto leans Variance (Light / Casual); Detroit: Become Human leans Optimization (Light / Casual).
Cats and Seek: KyotoDetroit: Become Human
Axis by axis
Execution1 vs 2
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Cats and Seek: Kyoto leans harder on variance: Cat locations are hidden until spotted
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

