head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A deterministic precision platformer about executing pixel-perfect dash routes.

Execution · Pure Mechanics
The sequel adds branching routes and quicker targets to the arcade light-gun formula.
Celeste leans Execution (Pure Mechanics); Virtua Cop 2 leans Execution (Pure Mechanics).
Celeste leans a little harder on execution, though the gap is small.
Celeste
Pixel-perfect dashes and wavedashes are the entire skill.
Virtua Cop 2
Faster targets and hostage shots sharpen the aim test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Celeste
No opponent; level hazards are fully scripted.
Virtua Cop 2
Rail sequences are fixed scripts
Virtua Cop 2 leans a little harder on variance, though the gap is small.
Celeste
Zero randomness; every screen is deterministic.
Virtua Cop 2
Branch choices aside, runs are identical
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Celeste
Route choice and tech selection are learnable but light.
Virtua Cop 2
Route branches and spawn memorization drive scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.