head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Managing provinces, taxes and legions as a solvable empire-building system.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.
Centurion: Defender of Rome leans Optimization (Pure Optimization); Game Dev Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Centurion: Defender of Rome
Issuing orders and chariot minigames need little dexterity
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Centurion: Defender of Rome leans a little harder on reads, though the gap is small.
Centurion: Defender of Rome
AI rivals follow fixed diplomatic and military logic
Game Dev Tycoon
No adaptive human competitor to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Centurion: Defender of Rome
Battle outcomes and rival behaviour carry some hidden randomness
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Centurion: Defender of Rome
Provincial economy, taxation and legion deployment are solvable systems
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.