head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Managing provinces, taxes and legions as a solvable empire-building system.

Optimization · Pure Optimization
An Alolan island-trial reinvention of the Pokemon formula that swaps gyms for totem battles.
Centurion: Defender of Rome leans Optimization (Pure Optimization); Pokemon Sun leans Optimization (Pure Optimization).
Centurion: Defender of Rome leans a little harder on execution, though the gap is small.
Centurion: Defender of Rome
Issuing orders and chariot minigames need little dexterity
Pokemon Sun
Turn-based menus only
Pokemon Sun leans a little harder on reads, though the gap is small.
Centurion: Defender of Rome
AI rivals follow fixed diplomatic and military logic
Pokemon Sun
Totem battles are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Centurion: Defender of Rome
Battle outcomes and rival behaviour carry some hidden randomness
Pokemon Sun
SOS calls, encounters, and catch rolls add luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Centurion: Defender of Rome
Provincial economy, taxation and legion deployment are solvable systems
Pokemon Sun
Trial puzzles and team matchups carry the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.