head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A football management sim about building squads and optimizing tactics against variance.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Championship Manager 2008 leans Optimization (Pure Optimization); Heroes of Might and Magic IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Championship Manager 2008
Menu management requires no physical skill
Heroes of Might and Magic IV
no real-time physical skill needed
Championship Manager 2008 leans a little harder on reads, though the gap is small.
Championship Manager 2008
Opponent AI tactics are somewhat predictable patterns
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Championship Manager 2008 leans a little harder on variance, though the gap is small.
Championship Manager 2008
Match results and injuries carry significant randomness
Heroes of Might and Magic IV
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Championship Manager 2008
Squad building, tactics and transfers are the deep core
Heroes of Might and Magic IV
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.