head to head
Chaos;ChildvsEverlasting Summer
Chaos;Child leans Variance (Light / Casual); Everlasting Summer leans Optimization (Light / Casual).
Chaos;ChildEverlasting Summer
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Chaos;Child leans harder on variance: Murder-mystery hidden information and unseen delusion outcomes
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

