head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A branching visual novel that tests little beyond exploring choice routes.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Everlasting Summer leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
The Walking Dead leans a little harder on execution, though the gap is small.
Everlasting Summer
Reading and clicking choices, nothing physical
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
No opponent - characters follow fixed branching scripts
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
Route outcomes are hidden only until first playthroughs
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Everlasting Summer leans a little harder on optimization, though the gap is small.
Everlasting Summer
Mapping choice branches to endings is trivially solvable
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.