head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A paranoid sci-fi thriller where choosing between positive and negative delusions shapes which reality the protagonist inhabits.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Chaos;Head leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Chaos;Head
Reading only; delusion trigger choices are the input
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos;Head
Conspiracies are scripted; no adaptive opponent
Life is Strange
Scripted teen drama; no opponent models the player
Life is Strange leans a little harder on variance, though the gap is small.
Chaos;Head
Delusion trigger system hides which mental responses lead to each route
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans a little harder on optimization, though the gap is small.
Chaos;Head
Choosing the correct delusion triggers per scene to reach the true end
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.