Gamorium's take

A paranoid sci-fi thriller where choosing between positive and negative delusions shapes which reality the protagonist inhabits.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Reading only; delusion trigger choices are the input
cheat: Out-predict an adaptive opponent
Conspiracies are scripted; no adaptive opponent
cheat: See what's hidden / map the RNG
Delusion trigger system hides which mental responses lead to each route
cheat: A perfect solver / coach
Choosing the correct delusion triggers per scene to reach the true end
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

VA-11 Hall-A: Cyberpunk Bartender Action
Light / Casual · bartender visual novel
cross-genreValiant Hearts: The Great War
Pure Optimization · narrative puzzle adventure