head to head
Chaos;HeadvsVA-11 Hall-A: Cyberpunk Bartender Action
Chaos;Head leans Optimization (Systems & Chaos); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Chaos;HeadVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Chaos;Head leans harder on variance: Delusion trigger system hides which mental responses lead to each route
Optimization4 vs 3
Chaos;Head leans harder on optimization: Choosing the correct delusion triggers per scene to reach the true end
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

